SCRUM Development Methodology to MMOs
Gordon Walton
BioWare Austin/Co-Studio Director
Gordon WaltonÀº 30³â° ÄÄÇ»ÅͰÔÀÓÀ», 12³â°£ ¿Â¶óÀΰÔÀÓÀ» °³¹ßÇϰí ÀÖ´Ù.
ÇöÀç BioWare AustinÁö»ç¿¡¼­ °øµ¿ Studio Director·Î ÀÏÇϰí ÀÖÀ¸¸ç ÇöÀç ¹ßÇ¥µÇÁö¾ÊÀº MMO¿¡ °üÇÑ ¿¬±¸ÁßÀÌ´Ù. °ú°Å¿¡´Â Sony Online Entertainment, Maxis, Origin and Kesmai CorporationµîÀÇ È¸»ç¿¡¼­ VP/Exec Producer·Î ±Ù¹«ÇÏ¿´À¸¸ç ¹Ì±¹ÀÇ Konami, Three-Sixty Pacific, ±×¸®°í ±×ÀÇ °³ÀÎ ½ºÆ©µð¿À¿¡¼­ ¿¬±¸ÆÀÀ» À̲ø¾ú´Ù.
MMO¿¡ÀÇ SCRUM °³¹ß ¹æ¹ý·Ð Àû¿ë
(1) SCRUM¶õ?
(2) SCRUMÀ» Ȱ¿ëÇÑ ¿î¿µ
(3) °Å´ë ±Ô¸ðÀÇ MMO¸¦ ¸¸µé±â À§ÇØ BioWare AustinÀº SCRUM¿¡ ¾î¶² ¼¼¼¼ÇÑ °³Á¶¸¦ ¸¸µé¾î ³Â´Â°¡?
(4) Áö±Ý±îÁöÀÇ ±³ÈÆ
(5) ÁúÀÇÀÀ´ä
À̹ø °­¿¬ÀÇ ¸ñÀûÀº BioWare Austin¿¡¼­ SCRUMÀÌ ¾î¶»°Ô MMO Á¦ÀÛ¿¡ Ȱ¿ëµÇ´ÂÁö¿¡ ´ëÇÑ ÀÚ¼¼ÇÑ »ç·Ê¿Í ÇÔ²² SCRUM¿¡ ´ëÇÑ °³°üÀ» °¡º±°Ô º¸¿©ÁÖ´Â °ÍÀÌ´Ù. ƯÈ÷, °Å´ë ±Ô¸ðÀÇ MMO °³¹ß ÇÁ·ÎÁ§Æ®·ÎºÎÅÍ ¾òÀº ±³ÈÆ¿¡ ÁßÁ¡À» µÎ°í ÀÖ´Ù.
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