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Susan Yoon Choe / Nick Foster ( OUTSPARK / Susan: CEO / Nick: CSO )
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" Building Gamer Communities In the West "
Understand western market growth opportunities and pitfalls of publishing a...
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Ren Yun Xin ( Tencent Technology (Shenzhen) Company Limited / Tencent Holdings/Executive Vice President )
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" The platform breakthrough: confusion of gaining success "
The game platform has the pyramidal stable structurethe complex bottom for ...
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James Hursthouse ( GNi / President )
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" Game Hosting at the Next Level : Less Cost, Less Risk, Better Performance "
This talk examines the total cost of ownership associated with MMO infrastr...
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Jonny Kang ( Netgame Digital Technology Ltd. / COO )
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" What chinese gamers like? "
Why more China-made contents become prevailing in China markets when compar...
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Won-Seok Chung ( TRION WORLD NETWORK / Senior Director of Business Development )
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" Opening the door to the Global Market "
Online game publishing is very different in Asia and the US. When develop...
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Lee Gustaf Sandberg ( Colorod Media / Technical art director )
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" Implementing a massive crowd feature for 3D engines : 2000+ units using graphics processor general purpose programming GPGPU shaders for stimuli, AI, motionImplementing a massive crowd feature for 3D engines : 2000+ units using graphics processor general purpose programming GPGPU shaders for stimuli, AI, motion "
This talk is about GPGPU computing and more specific reveals the inner work...
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Tom Sloper ( Sloperama Productions / President )
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" Best Production Practices "
The main cause of business failure in the game industry is project failure....
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Kiyoshi Shin ( International Game Developers Association Japan Chapter / Chief Coordinator )
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" The Overview of Japanese game market ; the crisis of Japanese PC Online game market "
This session will cover the issues on challenges that Japanese online game ...
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Shuhei Ueda ( Gamepot Inc. / CEO )
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" Japanese Online Game Communities and Their Impacts on Business "
Mr. Ueda will review popular online games in the Japanese markets, the char...
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Kyung-Sik Kim ( Hoseo Univ. (Dept. Game Eng.) / Professor )
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" Suggestion of Educations of the Game Developers in the Universities in Korea "
Currently there are about 70 univ. which have dept. of games in Korea. Grou...
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Steve Kim ( Korea Game Academy / Professor )
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" Online RPG Balance Design "
Game balance design does not make a game more enjoyable for players at firs...
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Nam-Hun Kim ( Toppig / Lead Game Designer )
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" How to create MMORPG Label Design "
There is no one who can disagree level design is very much in focus when it...
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Young-Sik Kim ( webzen (P-studio) / Animation Team Manager )
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" Online game animation "
The speaker will introduce the differences between picture animation and ga...
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Andrew Kim ( Free lancer / Free lancer )
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" Online Game Contents for IPTV "
Mr. Kim will introduce the status of IPTV services and strategies of differ...
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Hak-Kyu Kim ( IMC games / Producer )
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" Developing Game Engines "
Mr. Kim will introduce key elements and key factors to create a game engin...
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Hyoun-Woo Kim ( RPG Game Development Dept. CCR cooperation / General Manager )
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" Unification of the Shader System : Nebula2 & 3ds Max "
Explanations on process for pipeline and development of shader system. The...
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Rae-Hyung Park ( SINJISOFT COPORATION / Deputy General Manager )
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" Characteristics of Systems for Game Services and the Role of System Engineers "
The speaker will talk about differences between network service system and ...
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Seong-Ho Park ( NEOWIZ INS / Team Manager )
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" QA Round Table - Improve Game QA "
The speaker will discuss about the way to improve game QA and suggest vario...
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Hyung-Sung Park ( Korea National University of Education / KNUE istructor )
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" Trends and Comprehension of Serious Games "
Mr. Park will introduce the overview and characteristics of Serious Games a...
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Seung-Keun Song ( Game Rating Board / Professional Board Member )
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" China Online Game Inductry Trend and Game Rating "
Investing in China not only maximizes the sales, but also reduces the costs...
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Gyu-Hwan Oh ( Division of Media, Ajou University / Asistant Professor )
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" Game Pruduction in 16 Weeks "
Game production through the university lecture will vary, even if they are ...
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Jong-Hyun Wi ( Chungang University/Contents Management Institute / Professor/President )
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" Business Strategy and Latest Movement of SecondLife "
Among various potentials of evolution, we will talk about potential power o...
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Min-Hyung Yoo ( Studio Zendien, Chungkang College of Cultural Industries / CEO/Professor )
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" Effect of game sound on online game "
Mr. Yoo will introduce various types of game sound and new sound sources th...
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Sang-Won Lee ( Ntreev Soft Co., Ltd. / Producer )
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" Working with Game Character Models in 3DS Max "
I will show a solution for troubles that easily happens when game character...
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Seung-Kyu Kim/Jae-Jin Lee ( HanbitSoft / Senior QA Manager/Assistant Manager )
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" QA Team Establishment and Operation Guide for Publishers and Developers of Small and Medium Enterprises "
Understand the basics of online PC and console and find differences. The sp...
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Ju-Hee Lee ( NCSOFT / BG Art Director )
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" Development Strategies for MMO RPG Game Space "
The role of background on MMO RPG game space is very important. I will spea...
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Shin-Hwan Chang ( Wonkwang Digital University / Professor )
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" New Opportunity of Serious Game "
The speaker will examine trend and common factors of serious game developme...
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Ji-Sun Choi ( Science and Technology Policy Institute / Associate Research Fellow )
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" Innovation Patterns and Development Strategies of Korean Online Game Industry "
Ms. Choi will present the definition of online game service product structu...
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Seong-Pil Ha ( SINJISOFT CORPORATION / Team Manager )
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" The meaning of "Game" as a digital Content "
Based on comprehension of digital contents market Mr. Ha will present analy...
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Seong-Wan Kim ( Busan Game Academy / Professor )
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" Developement of Software Renderer "
Today, when high quality 3D accelator is generalized,
people rarely use s...
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Daniel Paek ( CUBRID Co., Ltd. / General Manager )
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" Object-oriented Modeling & DB C API programming for on-line game server to improve high performance "
Improvement on efficiency of online games such as MMORPG and FPS Explanatio...
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Ji-Won Kim ( NPLUTO / assistant manager )
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" The Competition in Online Games "
The problems that are caused from the competition in online game industry. ...
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Toshiyuki Ishiyama ( Amazing Grace inc. / Secret Garden / CEO / Development Manager )
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" Management of Community on MMORPG "
The speaker will share his research on virtual community in Japan and show ...
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Youichiro Miyake ( FromSoftware,Inc. / Programmer )
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" Game AI technologies for online games "
In online games there are many possibilities to apply game AI, but, they ha...
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Harald Seeley ( Crytek / Engine Business Manager )
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" BUILDING AND USING A NEXT GENERATION LEVEL DESIGN TOOL and emphasize more the role of the CryENGINE 2 Sandbo "
With each new generation of hardware and software, meeting the challenge of...
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Chris Bradfield ( GoPets Ltd. / VP of Operation )
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" Think Globally – Lessons in Building a Global Userbase "
In this presentation, I'll provide real-world data on global user behavior,...
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Lorin Wright Jameson ( Sony Online Entertainment / Studio Technical Director )
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" Thin Transaction Clients: Delivering games fast and furious "
The complexity of game software, especially MMO's, is taxing the skill leve...
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Lorin Wright Jameson ( Sony Online Entertainment / Studio Technical Director )
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" The Challenges of Developing MMO's Using Commercial 3D Game Engines "
In this talk we will discuss the challenges inherent in using a commericial...
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Kay Kim ( Ntreev Co., Ltd. / Production Coordinator )
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" How to adopt Agile Game Development into your team (Pannel Disscusion) "
The speaker will share his experience on Agile game development with audien...
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Hendrik Heimer ( eWave Interactive GmbH / CEO )
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" Beyond Illusion - Strategies and Pitfalls of the Mobile Multiplayer Market "
Online and mobile gaming are the two market segments that fuel the global g...
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Ryan Park ( NC Soft / Server Programmer )
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" Introduction to TDD, UnitTest for Game "
Introduction on how to apply TDD UnitTest on real game.
The speaker will f...
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Edward Lee ( Ezen Studio / Art Director )
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" Game graphics and planning "
The presentation will be mostly about game graphics, planning, along with p...
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Ki-Ryong Nam ( Maiet Entertainment / Lead Programmer )
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" A case study of Scrum & XP: Maiet Entertainment "
The Agile game methods will be explained by examples of SCRUM and XP includ...
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Joong Suk Park ( Microsoft Korea Developer & Platform Evangelism / Academic Developer Evangelist )
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" Your First Game: Microsoft XNA Game Studio Express "
Understand XNA Game Studio Express that is created for the purpose of devel...
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Sung-Jae Kang ( Microsoft Korea Developer & Platform Evangelism / Developer Evangelist )
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" Game Software Performance & QA(Quality Assurance) "
Quality of game software is important more than any other software. These d...
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Sang-Jin Kang ( Microsoft Korea HED R&D / Program Manager )
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" About Xbox Live Arcade "
Xbox Live Arcade(XBLA) means service that enables game titles and contents ...
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Hyun-Min Kim ( Neoact Co., Ltd. / CEO )
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" Avatar + Game + Platform "
Theaters are becoming multiplex and corner stores are replaced by big groce...
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Sung-Chul Park ( Massive / Microsoft Digital Advertising Solutions / Busienss Development Manager, APAC )
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" Massive, The highway to In-Game Dynamic Advertising "
in-game advertising has recently drawn attention both as an additional way ...
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Chuck Walbourn ( Microsoft Corp / Senior Software Design Engineer )
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" Windows to Reality-Getting the Most out of Direct3D 10 Graphics in your Games "
Direct3D 10 is the next generation of Windows game graphics rendering techn...
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Diyu Liu ( Microsoft / Software Design Engineer )
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" Effective Game Disc Usage: Compression & Caching "
The new lossy and lossless codecs available in the latest versions of the X...
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Ian Lewis ( Microsoft / Software Design Engineer )
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" Multicore Programming: Lessons From Experience "
Application and examples of programming based on multi-core processor, and ...
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Ken K. Shim ( Microsoft Corp / Developer Account Manager APOC )
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" XNA Game Studio Express and the Xbox Live Arcade "
Xbox Lice Arcade game production adapting XNA
XNA Game Studio Express 2.0...
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Seong-Won Ryu ( Game Research Team, ETRI / Senior Research Engineer/Ph. D, HD )
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" Lockless (Lock-free) Program Algorithm "
Parallel processing in programming has been studied for a long time and use...
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Ki-Suk Lee ( Research Team, ETRI / Senior Research Engineer, HD Game )
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" Game Development Using Physical Technology "
This talk tells you trend of game physical technology and shows you a way t...
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Jin-Ryong Kim ( Research Team, ETRI / Research Engineer, HD Game )
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" Load for Online Game and Network Environment Test Technology "
Load test of online game is essential process and in the field of QA it is ...
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Hun-Joo Lee/ Yun-Kwang Hong ( Game Research Team, ETRI / Senior Research Engineer, Ph.D. HD/Research Engineer, HD )
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" Present Condition and Examples of Game AI Technology "
Hun-Joo Lee:
This talk will show you the present game AI technology condit...
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Diyu Liu ( Microsoft / Software Design Engineer )
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" The Top 10 Things Your Studio Should Be Using "
February, April, June... It seems like the XDK and DirectX SDK are coming o...
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Chuck Walbourn ( Microsoft Corp / Senior Software Design Engineer )
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" XAudio 2 - Next Generation Audio for Windows and Xbox 360 "
The August 2007 DirectX SDK and Xbox 360 XDK releases introduce the beta of...
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Ian Lewis ( Microsoft / Software Design Engineer )
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" 2.Advanced GPU Techniques for Xbox 360 and DirectX 10 "
The speaker will cover the topic on graphic technologies using DirectX 10 a...
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Karl Alberts ( Paynova / Vice President Product and Marketing )
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" Taking your game overseas -How to prepare with the right payment infrastructure - Trends, Threats and Opportunities "
Online payments are very much in focus today and are a crucial factor in te...
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Michael Zyda ( USC GamePipe Laboratory / Director )
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" Interesting Game Research Directions "
Games as a research area is a direct descendent of the merged streams of in...
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Shannen Choi ( ISV Relations / APAC ISV Relations Manager )
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" How AMD support game developers to develop good games "
Hardware and software are unavoidable elements in game.
The speaker will i...
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Dong-Il Kim ( Department of Education, College of Education, Seoul National University / Assoicate Dean & Professor )
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" The effects of Computer Game "Star Stone" for promoting Interpersonal Relationship "
In this session, the speaker will talk about the effect of the ¡°Star Stone¡±...
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Yoji Kawaguchi ( JapanOnlineGame / Collabo,inc. / Executive secretary / CEO )
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" Online game market in Japan and recent market trend "
He has been surveying on-line game market and report them annually. You can...
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Akira Morikawa ( NHN Japan Corporation / CEO )
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" How to start business in Japan and enter the Japanese game market "
Hangame,the game portal, created its business on November, 2000 in Japan. H...
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Sungpa Brad Park ( Hyperpia, inc / Founder & CTO )
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" US Online Casual Game Platform "
Software technical approach to presence and future of US casual online game...
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Gordon Walton ( BioWare Austin / Co-Studio Director )
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" SCRUM Development Methodology to MMOs "
The purpose of this lecture is to give a quick overview of SCRUM, with spec...
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Ken K. Shim ( Microsoft Corp / Developer Account Manager APOC )
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" XNA Game Studio Express 2.0 "
What's new on XNA GSE 2.0.
This presentation will talk about the new versi...
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Tae-Jun Yoon ( Dung-Eui University / Professor )
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" Object Production Using Normal Map "
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Min-Kyun Kim ( KOGIA / Executive Vice President of Policy Planning Division )
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" Trend and Issues of Game Policy "
Government policy for Korean game industry has
started in late 90s and th...
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Jason Chein ( Electronic Arts Shanghai / Director )
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" Great People are the Core of Game Development "
Toss out your great ideas, business plans, and proprietary technology for a...
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Gordon Walton ( BioWare Austin / Co-Studio Director )
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" How the West can be Won! - Making games more appealing to a western audience "
The purpose of this lecture is to analyze the topic and design differences ...
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Peter Lee ( GameLab / Co-Founder & Chief Operating )
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" Players as Designers "
We've all heard the phrase "Web 2.0" for years now. Whatever you ...
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Jong-Pil Shin ( Ministry of Culture & Tourism Republic of Korea / Administrative Official )
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" Direction for Government Policies for Game Industry¡¯s Development and Users¡¯ Protection "
-Revision of the government policies for development of the game industry
...
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