Susan Yoon Choe / Nick Foster
( OUTSPARK / Susan: CEO / Nick: CSO )
" Building Gamer Communities In the West "
Understand western market growth opportunities and pitfalls of publishing a...
Ren Yun Xin
( Tencent Technology (Shenzhen) Company Limited / Tencent Holdings/Executive Vice President )
" The platform breakthrough: confusion of gaining success "
The game platform has the pyramidal stable structurethe complex bottom for ...
James Hursthouse
( GNi / President )
" Game Hosting at the Next Level : Less Cost, Less Risk, Better Performance "
This talk examines the total cost of ownership associated with MMO infrastr...
Jonny Kang
( Netgame Digital Technology Ltd. / COO )
" What chinese gamers like? "
Why more China-made contents become prevailing in China markets when compar...
Won-Seok Chung
( TRION WORLD NETWORK / Senior Director of Business Development )
" Opening the door to the Global Market "
Online game publishing is very different in Asia and the US. When develop...
Lee Gustaf Sandberg
( Colorod Media / Technical art director )
" Implementing a massive crowd feature for 3D engines : 2000+ units using graphics processor general purpose programming GPGPU shaders for stimuli, AI, motionImplementing a massive crowd feature for 3D engines : 2000+ units using graphics processor general purpose programming GPGPU shaders for stimuli, AI, motion "
This talk is about GPGPU computing and more specific reveals the inner work...
Tom Sloper
( Sloperama Productions / President )
" Best Production Practices "
The main cause of business failure in the game industry is project failure....
Kiyoshi Shin
( International Game Developers Association Japan Chapter / Chief Coordinator )
" The Overview of Japanese game market ; the crisis of Japanese PC Online game market "
This session will cover the issues on challenges that Japanese online game ...
Shuhei Ueda
( Gamepot Inc. / CEO )
" Japanese Online Game Communities and Their Impacts on Business "
Mr. Ueda will review popular online games in the Japanese markets, the char...
Kyung-Sik Kim
( Hoseo Univ. (Dept. Game Eng.) / Professor )
" Suggestion of Educations of the Game Developers in the Universities in Korea "
Currently there are about 70 univ. which have dept. of games in Korea. Grou...
Steve Kim
( Korea Game Academy / Professor )
" Online RPG Balance Design "
Game balance design does not make a game more enjoyable for players at firs...
Nam-Hun Kim
( Toppig / Lead Game Designer )
" How to create MMORPG Label Design "
There is no one who can disagree level design is very much in focus when it...
Young-Sik Kim
( webzen (P-studio) / Animation Team Manager )
" Online game animation "
The speaker will introduce the differences between picture animation and ga...
Andrew Kim
( Free lancer / Free lancer )
" Online Game Contents for IPTV "
Mr. Kim will introduce the status of IPTV services and strategies of differ...
Hak-Kyu Kim
( IMC games / Producer )
" Developing Game Engines "
Mr. Kim will introduce key elements and key factors to create a game engin...
Hyoun-Woo Kim
( RPG Game Development Dept. CCR cooperation / General Manager )
" Unification of the Shader System : Nebula2 & 3ds Max "
Explanations on process for pipeline and development of shader system. The...
Rae-Hyung Park
( SINJISOFT COPORATION / Deputy General Manager )
" Characteristics of Systems for Game Services and the Role of System Engineers "
The speaker will talk about differences between network service system and ...
Seong-Ho Park
( NEOWIZ INS / Team Manager )
" QA Round Table - Improve Game QA "
The speaker will discuss about the way to improve game QA and suggest vario...
Hyung-Sung Park
( Korea National University of Education / KNUE istructor )
" Trends and Comprehension of Serious Games "
Mr. Park will introduce the overview and characteristics of Serious Games a...
Seung-Keun Song
( Game Rating Board / Professional Board Member )
" China Online Game Inductry Trend and Game Rating "
Investing in China not only maximizes the sales, but also reduces the costs...
Gyu-Hwan Oh
( Division of Media, Ajou University / Asistant Professor )
" Game Pruduction in 16 Weeks "
Game production through the university lecture will vary, even if they are ...
Jong-Hyun Wi
( Chungang University/Contents Management Institute / Professor/President )
" Business Strategy and Latest Movement of SecondLife "
Among various potentials of evolution, we will talk about potential power o...
Min-Hyung Yoo
( Studio Zendien, Chungkang College of Cultural Industries / CEO/Professor )
" Effect of game sound on online game "
Mr. Yoo will introduce various types of game sound and new sound sources th...
Sang-Won Lee
( Ntreev Soft Co., Ltd. / Producer )
" Working with Game Character Models in 3DS Max "
I will show a solution for troubles that easily happens when game character...
Seung-Kyu Kim/Jae-Jin Lee
( HanbitSoft / Senior QA Manager/Assistant Manager )
" QA Team Establishment and Operation Guide for Publishers and Developers of Small and Medium Enterprises "
Understand the basics of online PC and console and find differences. The sp...
Ju-Hee Lee
( NCSOFT / BG Art Director )
" Development Strategies for MMO RPG Game Space "
The role of background on MMO RPG game space is very important. I will spea...
Shin-Hwan Chang
( Wonkwang Digital University / Professor )
" New Opportunity of Serious Game "
The speaker will examine trend and common factors of serious game developme...
Ji-Sun Choi
( Science and Technology Policy Institute / Associate Research Fellow )
" Innovation Patterns and Development Strategies of Korean Online Game Industry "
Ms. Choi will present the definition of online game service product structu...
Seong-Pil Ha
( SINJISOFT CORPORATION / Team Manager )
" The meaning of "Game" as a digital Content "
Based on comprehension of digital contents market Mr. Ha will present analy...
Seong-Wan Kim
( Busan Game Academy / Professor )
" Developement of Software Renderer "
Today, when high quality 3D accelator is generalized, people rarely use s...
Daniel Paek
( CUBRID Co., Ltd. / General Manager )
" Object-oriented Modeling & DB C API programming for on-line game server to improve high performance "
Improvement on efficiency of online games such as MMORPG and FPS Explanatio...
Ji-Won Kim
( NPLUTO / assistant manager )
" The Competition in Online Games "
The problems that are caused from the competition in online game industry. ...
Toshiyuki Ishiyama
( Amazing Grace inc. / Secret Garden / CEO / Development Manager )
" Management of Community on MMORPG "
The speaker will share his research on virtual community in Japan and show ...
Youichiro Miyake
( FromSoftware,Inc. / Programmer )
" Game AI technologies for online games "
In online games there are many possibilities to apply game AI, but, they ha...
Harald Seeley
( Crytek / Engine Business Manager )
" BUILDING AND USING A NEXT GENERATION LEVEL DESIGN TOOL and emphasize more the role of the CryENGINE 2 Sandbo "
With each new generation of hardware and software, meeting the challenge of...
Chris Bradfield
( GoPets Ltd. / VP of Operation )
" Think Globally – Lessons in Building a Global Userbase "
In this presentation, I'll provide real-world data on global user behavior,...
Lorin Wright Jameson
( Sony Online Entertainment / Studio Technical Director )
" Thin Transaction Clients: Delivering games fast and furious "
The complexity of game software, especially MMO's, is taxing the skill leve...
Lorin Wright Jameson
( Sony Online Entertainment / Studio Technical Director )
" The Challenges of Developing MMO's Using Commercial 3D Game Engines "
In this talk we will discuss the challenges inherent in using a commericial...
Kay Kim
( Ntreev Co., Ltd. / Production Coordinator )
" How to adopt Agile Game Development into your team (Pannel Disscusion) "
The speaker will share his experience on Agile game development with audien...
Hendrik Heimer
( eWave Interactive GmbH / CEO )
" Beyond Illusion - Strategies and Pitfalls of the Mobile Multiplayer Market "
Online and mobile gaming are the two market segments that fuel the global g...
Ryan Park
( NC Soft / Server Programmer )
" Introduction to TDD, UnitTest for Game "
Introduction on how to apply TDD UnitTest on real game. The speaker will f...
Edward Lee
( Ezen Studio / Art Director )
" Game graphics and planning "
The presentation will be mostly about game graphics, planning, along with p...
Ki-Ryong Nam
( Maiet Entertainment / Lead Programmer )
" A case study of Scrum & XP: Maiet Entertainment "
The Agile game methods will be explained by examples of SCRUM and XP includ...
Joong Suk Park
( Microsoft Korea Developer & Platform Evangelism / Academic Developer Evangelist )
" Your First Game: Microsoft XNA Game Studio Express "
Understand XNA Game Studio Express that is created for the purpose of devel...
Sung-Jae Kang
( Microsoft Korea Developer & Platform Evangelism / Developer Evangelist )
" Game Software Performance & QA(Quality Assurance) "
Quality of game software is important more than any other software. These d...
Sang-Jin Kang
( Microsoft Korea HED R&D / Program Manager )
" About Xbox Live Arcade "
Xbox Live Arcade(XBLA) means service that enables game titles and contents ...
Hyun-Min Kim
( Neoact Co., Ltd. / CEO )
" Avatar + Game + Platform "
Theaters are becoming multiplex and corner stores are replaced by big groce...
Sung-Chul Park
( Massive / Microsoft Digital Advertising Solutions / Busienss Development Manager, APAC )
" Massive, The highway to In-Game Dynamic Advertising "
in-game advertising has recently drawn attention both as an additional way ...
Chuck Walbourn
( Microsoft Corp / Senior Software Design Engineer )
" Windows to Reality-Getting the Most out of Direct3D 10 Graphics in your Games "
Direct3D 10 is the next generation of Windows game graphics rendering techn...
Diyu Liu
( Microsoft / Software Design Engineer )
" Effective Game Disc Usage: Compression & Caching "
The new lossy and lossless codecs available in the latest versions of the X...
Ian Lewis
( Microsoft / Software Design Engineer )
" Multicore Programming: Lessons From Experience "
Application and examples of programming based on multi-core processor, and ...
Ken K. Shim
( Microsoft Corp / Developer Account Manager APOC )
" XNA Game Studio Express and the Xbox Live Arcade "
Xbox Lice Arcade game production adapting XNA XNA Game Studio Express 2.0...
Seong-Won Ryu
( Game Research Team, ETRI / Senior Research Engineer/Ph. D, HD )
" Lockless (Lock-free) Program Algorithm "
Parallel processing in programming has been studied for a long time and use...
Ki-Suk Lee
( Research Team, ETRI / Senior Research Engineer, HD Game )
" Game Development Using Physical Technology "
This talk tells you trend of game physical technology and shows you a way t...
Jin-Ryong Kim
( Research Team, ETRI / Research Engineer, HD Game )
" Load for Online Game and Network Environment Test Technology "
Load test of online game is essential process and in the field of QA it is ...
Hun-Joo Lee/ Yun-Kwang Hong
( Game Research Team, ETRI / Senior Research Engineer, Ph.D. HD/Research Engineer, HD )
" Present Condition and Examples of Game AI Technology "
Hun-Joo Lee: This talk will show you the present game AI technology condit...
Diyu Liu
( Microsoft / Software Design Engineer )
" The Top 10 Things Your Studio Should Be Using "
February, April, June... It seems like the XDK and DirectX SDK are coming o...
Chuck Walbourn
( Microsoft Corp / Senior Software Design Engineer )
" XAudio 2 - Next Generation Audio for Windows and Xbox 360 "
The August 2007 DirectX SDK and Xbox 360 XDK releases introduce the beta of...
Ian Lewis
( Microsoft / Software Design Engineer )
" 2.Advanced GPU Techniques for Xbox 360 and DirectX 10 "
The speaker will cover the topic on graphic technologies using DirectX 10 a...
Karl Alberts
( Paynova / Vice President Product and Marketing )
" Taking your game overseas -How to prepare with the right payment infrastructure - Trends, Threats and Opportunities "
Online payments are very much in focus today and are a crucial factor in te...
Michael Zyda
( USC GamePipe Laboratory / Director )
" Interesting Game Research Directions "
Games as a research area is a direct descendent of the merged streams of in...
Shannen Choi
( ISV Relations / APAC ISV Relations Manager )
" How AMD support game developers to develop good games "
Hardware and software are unavoidable elements in game. The speaker will i...
Dong-Il Kim
( Department of Education, College of Education, Seoul National University / Assoicate Dean & Professor )
" The effects of Computer Game "Star Stone" for promoting Interpersonal Relationship "
In this session, the speaker will talk about the effect of the ¡°Star Stone¡±...
Yoji Kawaguchi
( JapanOnlineGame / Collabo,inc. / Executive secretary / CEO )
" Online game market in Japan and recent market trend "
He has been surveying on-line game market and report them annually. You can...
Akira Morikawa
( NHN Japan Corporation / CEO )
" How to start business in Japan and enter the Japanese game market "
Hangame,the game portal, created its business on November, 2000 in Japan. H...
Sungpa Brad Park
( Hyperpia, inc / Founder & CTO )
" US Online Casual Game Platform "
Software technical approach to presence and future of US casual online game...
Gordon Walton
( BioWare Austin / Co-Studio Director )
" SCRUM Development Methodology to MMOs "
The purpose of this lecture is to give a quick overview of SCRUM, with spec...
Ken K. Shim
( Microsoft Corp / Developer Account Manager APOC )
" XNA Game Studio Express 2.0 "
What's new on XNA GSE 2.0. This presentation will talk about the new versi...
Tae-Jun Yoon
( Dung-Eui University / Professor )
" Object Production Using Normal Map "
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Min-Kyun Kim
( KOGIA / Executive Vice President of Policy Planning Division )
" Trend and Issues of Game Policy "
Government policy for Korean game industry has started in late 90s and th...
Jason Chein
( Electronic Arts Shanghai / Director )
" Great People are the Core of Game Development "
Toss out your great ideas, business plans, and proprietary technology for a...
Gordon Walton
( BioWare Austin / Co-Studio Director )
" How the West can be Won! - Making games more appealing to a western audience "
The purpose of this lecture is to analyze the topic and design differences ...
Peter Lee
( GameLab / Co-Founder & Chief Operating )
" Players as Designers "
We've all heard the phrase "Web 2.0" for years now. Whatever you ...
Jong-Pil Shin
( Ministry of Culture & Tourism Republic of Korea / Administrative Official )
" Direction for Government Policies for Game Industry¡¯s Development and Users¡¯ Protection "
-Revision of the government policies for development of the game industry ...

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